Turn your photorealistic renders into dynamic, toon-shaded scenes with just one material application. In addition to OSL Textures, It supports metallic materials, toon shaders, and allows importing complex PBR textures through a universal uber material node. Use the node editor to create complex materials from procedural textures, or quickly pull material from OctaneLive Material Database. It supports subsurface light scattering (SSS), complex IOR, chromatic dispersion, and absorption to create some of the best materials in the industry. With the additional Light Linking and Light Exclusion features, the Render app allows you to manipulate the lighting in a scene, however, you choose. Rotate an HDRI file to position it in your scene, or turn any object into a mesh light by enabling the emission property of the material. It supports HDRI, mesh emitters, IES files, and a planetary sun/sky system. Any changes to the scene are instantly updated on the screen allowing you to tweak any setting and view the results immediately. The app's on-screen viewport is the final render. That means, no more "get up and wait" in your workflow. Leveraging the power of the GPU, It can render final quality images 10x to 50x faster than CPU-based, unbiased rendering engines. OctaneRenderer supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and, 8D light fields.
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The app supports Open Shading Language, enabling artists to create their shaders and bring custom shaders from other software directly into the projects. It adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the OctaneRenderer for Nuke® plugin. It supports rendering of particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials. Domain-specific AI denoisers help with volumetrics, glass, refractions, SSS, depth of field, and motion blur, reducing render times by 50-100x in noisy scenes. Unlike other post-processing denoisers, the Spectral AI denoiser operates on internal perceptual models and scene data deep in the engine.It introduces groundbreaking machine learning technology to interactively denoise beauty and AOV passes on-the-fly, both in the viewport and for final frame production rendering.Accelerates light sampling, tracking emissive points in real-time with up to 6-10x speed gains in scenes with many small light sources such as multi-point or spotlights.
It can render fast out-of-core geometry entirely from CPU memory, with minimal speed loss and viewport lag (even across multiple GPUs) – a first for an unbiased GPU renderer.Brigade gives artists instant game-engine like feedback in the Octane app viewport while moving or deforming heavy meshes with millions of triangles. OTOY’s real-time path-tracing game engine ‘Brigade’ has been integrated into the program, making heavy scene loading and interactivity up to 10x to 100x faster.OTOY is proud to advance the state of the art once again with the release of OctaneRender – available now – with groundbreaking machine learning techniques, out of core geometry support, and massive 10-100x speed gains in the scene graph. Octane Render is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.